Tech stack collection about Tutorials Point -
Iterator is a construct that enables you to traverse through the elements of the so called collection or container. In Lua, these collections often refer to tables, which are used to create various data structures like array.
A generic for
iterator provides the key value pairs of each element in the collection.
In Lua we use functions to represent iterators. Based on the state maintenance in these iterator functions, we have two main types −
By the name itself we can understand that this type of iterator function does not retain any state.
Let us now see an example of creating our own iterator using a simple function that prints the squares of n
numbers.
function square(iteratorMaxCount,currentNumber)
if currentNumber<iteratorMaxCount
then
currentNumber = currentNumber+1
return currentNumber, currentNumber*currentNumber
end
end
for i,n in square,3,0
do
print(i,n)
end
The above code can be modified slightly to mimic the way ipairs function of iterators work. It is shown below.
function squares(iteratorMaxCount)
return square,iteratorMaxCount,0
end
for i,n in squares(3)
do
print(i,n)
end
The previous example of iteration using function does not retain the state. Each time the function is called, it returns the next element of the collection based on a second variable sent to the function. To hold the state of the current element, closures are used. Closure retain variables values across functions calls. To create a new closure, we create two functions including the closure itself and a factory, the function that creates the closure.
Let us now see an example of creating our own iterator in which we will be using closures.
array = {"Lua", "Tutorial"}
function elementIterator (collection)
local index = 0
local count = #collection
-- The closure function is returned
return function ()
index = index + 1
if index <= count
then
-- return the current element of the iterator
return collection[index]
end
end
end
for element in elementIterator(array)
do
print(element)
end
#output
Lua
Tutorial